What happens when you mix turnbased RPG-mechanics with fighting game combat? This is Aeterna Aces! Created with a team of eight people in a few weeks. I contributed to the project management, character design, concept and UI.
This PS2 styled experience explores the depths of the unsettling 'weirdcore'. My contribution to this experience was concept art, texturing, UV unwrapping and 3D modeling.
A serious game about the effects of not communicating with the local people. For this game I contributed to the environmental art and the boat.
Cats. Thousands of them! In this simple yet silly game you need to feed your evergrowing collection of kittens that increases in size every ten seconds. For this Game Jam project I visualized everything.
Build a rocket with anything and everything in the real world, and this game will set it off into space! Can you get the highest score?
My contribution to this project was the management and the visualization on the GUI parts, such as the menu screen, buttons, tutorial screen, leaderboard screen, and more.